Homecoming · VR re-activation

VR games & contents — previewed on the web first

Everything we build for the Quest 2 appears here in 2D first: open it in any browser, click through it, share the link — then the same content is featured in the headset at the event.

● Showcase live 2D preview WebXR / IWSDK pipeline Quest 2 target

Games & contents

Screenshot of the IWSDK starter game running in the desktop Quest emulator

IWSDK Starter Game

The WebXR starter scene — grab the gem, select the robot. Verified end-to-end in the desktop Quest emulator on 28 Oct: dev server up, entered VR, screenshot captured.

WebXR playable in emulator headset pass pending

Next content — slot open

New scenes, minigames and event contents land here as they are built. Each gets a 2D card first, headset feature after QA.

coming soon

How the work is split

🎬 Content track — web first

Develop and review everything as a normal web page: screenshots, playable 2D previews, then WebXR.

  • Build contents in the game/ WebXR pipeline (IWSDK)
  • Preview & review here on vr.aitutor.ink in 2D
  • Desktop Quest emulator for the dev loop — no headset needed
  • Feature in the headset once it passes here
Owner: Simon + agents

🥽 Hardware track — the headset

Quest 2 re-activation: developer mode, lab Meta account, sideloading, keeping the device event-ready.

  • Headset setup per docs/quest-setup.md (developer mode, adb)
  • Physical test passes: performance, Guardian, comfort
  • Event-day readiness: charge, hygiene, booth setup
Owners: Larry & Felix